Basic information
- Author:
- Bohemia Interactive
- Compatibility:
- Arma 3
- Download:
- Part of Arma 3 Tools package on Steam
The resultant 'lossy' file means that quality can never be recovered. The JPG format is often used in digital camera memory cards. The JPG file is a great format as it often manages to compress files to 1/10 of the size of the original file which is especially good for saving on bandwidth. Actions: Convert JPG file View other image file formats. The target image format can be JPG, PNG, TIFF, GIF, HEIC, BMP, PS, PSD, WEBP, TGA, DDS, EXR, J2K, PNM or SVG etc. Click 'Convert Now!' Button to start batch conversion. It will automatically retry another server if one failed, please be patient while converting. The output files will be listed in the 'Conversion Results' section.
Description
- Description:
- ImageToPAA is a command line tool for texture conversion. The conversion engine is identical to TexView 2. See Armed Assault: Texture Naming Rules (also available in the tools) for more information about the conversion process.ImageToPAA also has an interface which allows batch processing from multiple source directories, error output in case of failure and some other feature.
Usage
ImageToPaaGUI.exe
- -size=<n>
Licenses
- Licensing:
- Bohemia Interactive End User License Agreement
- See also:
- TexView 2, Pal2PacE
Additional information
Supported formats
Input:
- JPG
- TGA (24 bit / 32 bit with alpha channel )
- PNG (with or without alpha channel)
- PAA
- PAC
Important note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096, in future, larger could be possible and it is already supported in Pal2PacE. However, some textures which don't respect these rules might be converted via TexView 2 (right click, open with TexView).
Also, if ImageToPAA fails to convert a texture which appears to be valid, please, consider switching your source file to 8bits.
Output: Micrsoft paint.
- PAA/PAC
- TGA (32 bit with alpha channel)
- PNG (with alpha channel)
Retrieved from 'https://community.bistudio.com/wiki?title=ImageToPAA&oldid=149327'
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